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9 changes: 9 additions & 0 deletions config.json
Original file line number Diff line number Diff line change
Expand Up @@ -90,6 +90,15 @@
"difficulty": 2,
"topics": ["classes", "floating_point_numbers"]
},
{
"slug": "dnd-character",
"name": "DnD Character",
"uuid": "6f34eb4d-4028-4f89-9965-c9a887f416a0",
"practices": [],
"prerequisites": [],
"difficulty": 2,
"topics": ["classes"]
},
{
"slug": "pangram",
"name": "Pangram",
Expand Down
33 changes: 33 additions & 0 deletions exercises/practice/dnd-character/.docs/instructions.md
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# Description

For a game of [Dungeons & Dragons][dnd], each player starts by generating a
character they can play with. This character has, among other things, six
abilities; strength, dexterity, constitution, intelligence, wisdom and
charisma. These six abilities have scores that are determined randomly. You
do this by rolling four 6-sided dice and record the sum of the largest three
dice. You do this six times, once for each ability.

Your character's initial hitpoints are 10 + your character's constitution
modifier. You find your character's constitution modifier by subtracting 10
from your character's constitution, divide by 2 and round down.

Write a random character generator that follows the rules above.

For example, the six throws of four dice may look like:

- 5, 3, 1, 6: You discard the 1 and sum 5 + 3 + 6 = 14, which you assign to strength.
- 3, 2, 5, 3: You discard the 2 and sum 3 + 5 + 3 = 11, which you assign to dexterity.
- 1, 1, 1, 1: You discard the 1 and sum 1 + 1 + 1 = 3, which you assign to constitution.
- 2, 1, 6, 6: You discard the 1 and sum 2 + 6 + 6 = 14, which you assign to intelligence.
- 3, 5, 3, 4: You discard the 3 and sum 5 + 3 + 4 = 12, which you assign to wisdom.
- 6, 6, 6, 6: You discard the 6 and sum 6 + 6 + 6 = 18, which you assign to charisma.

Because constitution is 3, the constitution modifier is -4 and the hitpoints are 6.

## Notes

Most programming languages feature (pseudo-)random generators, but few
programming languages are designed to roll dice. One such language is [Troll].

[dnd]: https://en.wikipedia.org/wiki/Dungeons_%26_Dragons
[troll]: http://hjemmesider.diku.dk/~torbenm/Troll/
12 changes: 12 additions & 0 deletions exercises/practice/dnd-character/.eslintignore
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!.meta

# Protected or generated
.git
.vscode

# When using npm
node_modules/*

# Configuration files
babel.config.js
jest.config.js
23 changes: 23 additions & 0 deletions exercises/practice/dnd-character/.eslintrc
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@@ -0,0 +1,23 @@
{
"root": true,
"parser": "@typescript-eslint/parser",
"parserOptions": {
"project": "./tsconfig.json",
"ecmaFeatures": {
"jsx": true
},
"ecmaVersion": 2020,
"sourceType": "module"
},
"extends": "@exercism/eslint-config-typescript",
"env": {
"jest": true
},
"overrides": [
{
"files": [".meta/proof.ci.ts", ".meta/exemplar.ts", "*.test.ts"],
"excludedFiles": ["custom.test.ts"],
"extends": "@exercism/eslint-config-typescript/maintainers"
}
]
}
12 changes: 12 additions & 0 deletions exercises/practice/dnd-character/.meta/config.json
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{
"blurb": "Randomly generate Dungeons & Dragons characters.",
"authors": ["JoshiRaez", "SleeplessByte"],
"contributors": [],
"files": {
"solution": ["dnd-character.ts"],
"test": ["dnd-character.test.ts"],
"example": [".meta/proof.ci.ts"]
},
"source": "Simon Shine, Erik Schierboom",
"source_url": "https://github.com/exercism/problem-specifications/issues/616#issuecomment-437358945"
}
40 changes: 40 additions & 0 deletions exercises/practice/dnd-character/.meta/proof.ci.ts
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export class DnDCharacter {
public readonly hitpoints: number

public readonly strength: number
public readonly dexterity: number
public readonly constitution: number
public readonly intelligence: number
public readonly wisdom: number
public readonly charisma: number

constructor() {
this.strength = DnDCharacter.generateAbilityScore()
this.dexterity = DnDCharacter.generateAbilityScore()
this.constitution = DnDCharacter.generateAbilityScore()
this.intelligence = DnDCharacter.generateAbilityScore()
this.wisdom = DnDCharacter.generateAbilityScore()
this.charisma = DnDCharacter.generateAbilityScore()

this.hitpoints = 10 + DnDCharacter.getModifierFor(this.constitution)
}

public static generateAbilityScore(): number {
return this.rollDice(4)
.sort()
.slice(1, 4)
.reduce((acu, act) => acu + act, 0)
}

public static getModifierFor(abilityValue: number): number {
return Math.floor((abilityValue - 10) / 2)
}

private static rollDice(quantity: number): number[] {
return new Array<number>(quantity).fill(0).map(() => this.rollDie())
}

private static rollDie(): number {
return Math.floor(Math.random() * 6) + 1
}
}
76 changes: 76 additions & 0 deletions exercises/practice/dnd-character/.meta/tests.toml
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[1e9ae1dc-35bd-43ba-aa08-e4b94c20fa37]
description = "Ability modifier for score 3 is -4"
include = true

[cc9bb24e-56b8-4e9e-989d-a0d1a29ebb9c]
description = "Ability modifier for score 4 is -3"
include = true

[5b519fcd-6946-41ee-91fe-34b4f9808326]
description = "Ability modifier for score 5 is -3"
include = true

[dc2913bd-6d7a-402e-b1e2-6d568b1cbe21]
description = "Ability modifier for score 6 is -2"
include = true

[099440f5-0d66-4b1a-8a10-8f3a03cc499f]
description = "Ability modifier for score 7 is -2"
include = true

[cfda6e5c-3489-42f0-b22b-4acb47084df0]
description = "Ability modifier for score 8 is -1"
include = true

[c70f0507-fa7e-4228-8463-858bfbba1754]
description = "Ability modifier for score 9 is -1"
include = true

[6f4e6c88-1cd9-46a0-92b8-db4a99b372f7]
description = "Ability modifier for score 10 is 0"
include = true

[e00d9e5c-63c8-413f-879d-cd9be9697097]
description = "Ability modifier for score 11 is 0"
include = true

[eea06f3c-8de0-45e7-9d9d-b8cab4179715]
description = "Ability modifier for score 12 is 1"
include = true

[9c51f6be-db72-4af7-92ac-b293a02c0dcd]
description = "Ability modifier for score 13 is 1"
include = true

[94053a5d-53b6-4efc-b669-a8b5098f7762]
description = "Ability modifier for score 14 is 2"
include = true

[8c33e7ca-3f9f-4820-8ab3-65f2c9e2f0e2]
description = "Ability modifier for score 15 is 2"
include = true

[c3ec871e-1791-44d0-b3cc-77e5fb4cd33d]
description = "Ability modifier for score 16 is 3"
include = true

[3d053cee-2888-4616-b9fd-602a3b1efff4]
description = "Ability modifier for score 17 is 3"
include = true

[bafd997a-e852-4e56-9f65-14b60261faee]
description = "Ability modifier for score 18 is 4"
include = true

[4f28f19c-2e47-4453-a46a-c0d365259c14]
description = "Random ability is within range"
include = true

[385d7e72-864f-4e88-8279-81a7d75b04ad]
description = "Random character is valid"
include = true

[2ca77b9b-c099-46c3-a02c-0d0f68ffa0fe]
description = "Each ability is only calculated once"
include = true

20 changes: 20 additions & 0 deletions exercises/practice/dnd-character/babel.config.js
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module.exports = {
presets: [
[
'@babel/preset-env',
{
targets: {
node: 'current',
},
useBuiltIns: 'entry',
corejs: '3.17',
},
],
'@babel/preset-typescript',
],
plugins: [
'@babel/proposal-class-properties',
'@babel/proposal-object-rest-spread',
'@babel/plugin-syntax-bigint',
],
}
109 changes: 109 additions & 0 deletions exercises/practice/dnd-character/dnd-character.test.ts
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import { DnDCharacter } from './dnd-character'

describe('Ability modifier', () => {
test('Ability modifier for score 3 is -4', () => {
expect(DnDCharacter.getModifierFor(3)).toEqual(-4)
})

test('Ability modifier for score 4 is -3', () => {
expect(DnDCharacter.getModifierFor(4)).toEqual(-3)
})

test('Ability modifier for score 5 is -3', () => {
expect(DnDCharacter.getModifierFor(5)).toEqual(-3)
})

test('Ability modifier for score 6 is -2', () => {
expect(DnDCharacter.getModifierFor(6)).toEqual(-2)
})

test('Ability modifier for score 7 is -2', () => {
expect(DnDCharacter.getModifierFor(7)).toEqual(-2)
})

test('Ability modifier for score 8 is -1', () => {
expect(DnDCharacter.getModifierFor(8)).toEqual(-1)
})

test('Ability modifier for score 9 is -1', () => {
expect(DnDCharacter.getModifierFor(9)).toEqual(-1)
})

test('Ability modifier for score 10 is 0', () => {
expect(DnDCharacter.getModifierFor(10)).toEqual(0)
})

test('Ability modifier for score 11 is 0', () => {
expect(DnDCharacter.getModifierFor(11)).toEqual(0)
})

test('Ability modifier for score 12 is 1', () => {
expect(DnDCharacter.getModifierFor(12)).toEqual(1)
})

test('Ability modifier for score 13 is 1', () => {
expect(DnDCharacter.getModifierFor(13)).toEqual(1)
})

test('Ability modifier for score 14 is 2', () => {
expect(DnDCharacter.getModifierFor(14)).toEqual(2)
})

test('Ability modifier for score 15 is 2', () => {
expect(DnDCharacter.getModifierFor(15)).toEqual(2)
})

test('Ability modifier for score 16 is 3', () => {
expect(DnDCharacter.getModifierFor(16)).toEqual(3)
})

test('Ability modifier for score 17 is 3', () => {
expect(DnDCharacter.getModifierFor(17)).toEqual(3)
})

test('Ability modifier for score 18 is 4', () => {
expect(DnDCharacter.getModifierFor(18)).toEqual(4)
})
})

describe('Ability generator', () => {
test('Random ability is within range', () => {
const abilityScore = DnDCharacter.generateAbilityScore()
expect(abilityScore).toBeGreaterThanOrEqual(3)
expect(abilityScore).toBeLessThanOrEqual(18)
})
})

describe('Character creation', () => {
test('Random character is valid', () => {
const character = new DnDCharacter()

expect(character.hitpoints).toEqual(
10 + DnDCharacter.getModifierFor(character.constitution)
)

expect(character.strength).toBeGreaterThanOrEqual(3)
expect(character.strength).toBeLessThanOrEqual(18)

expect(character.dexterity).toBeGreaterThanOrEqual(3)
expect(character.dexterity).toBeLessThanOrEqual(18)

expect(character.constitution).toBeGreaterThanOrEqual(3)
expect(character.constitution).toBeLessThanOrEqual(18)

expect(character.intelligence).toBeGreaterThanOrEqual(3)
expect(character.intelligence).toBeLessThanOrEqual(18)

expect(character.wisdom).toBeGreaterThanOrEqual(3)
expect(character.wisdom).toBeLessThanOrEqual(18)

expect(character.charisma).toBeGreaterThanOrEqual(3)
expect(character.charisma).toBeLessThanOrEqual(18)
})

test('Each ability is only calculated once', () => {
const character = new DnDCharacter()

expect(character.strength === character.strength).toBeTruthy()
})
})
9 changes: 9 additions & 0 deletions exercises/practice/dnd-character/dnd-character.ts
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export class DnDCharacter {
public static generateAbilityScore(): number {
throw new Error('Remove this statement and implement this function')
}

public static getModifierFor(abilityValue: number): number {
throw new Error('Remove this statement and implement this function')
}
}
19 changes: 19 additions & 0 deletions exercises/practice/dnd-character/jest.config.js
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module.exports = {
verbose: true,
projects: ['<rootDir>'],
testMatch: [
'**/__tests__/**/*.[jt]s?(x)',
'**/test/**/*.[jt]s?(x)',
'**/?(*.)+(spec|test).[jt]s?(x)',
],
testPathIgnorePatterns: [
'/(?:production_)?node_modules/',
'.d.ts$',
'<rootDir>/test/fixtures',
'<rootDir>/test/helpers',
'__mocks__',
],
transform: {
'^.+\\.[jt]sx?$': 'babel-jest',
},
}
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