Skip to content
View fstrugar's full-sized avatar

Block or report fstrugar

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse

Pinned Loading

  1. GameTechDev/CMAA2 GameTechDev/CMAA2 Public archive

    Conservative Morphological Anti-Aliasing 2.0

    C++ 153 26

  2. GameTechDev/ASSAO GameTechDev/ASSAO Public archive

    Adaptive Screen Space Ambient Occlusion

    C++ 247 30

  3. GameTechDev/MaskedOcclusionCulling GameTechDev/MaskedOcclusionCulling Public

    Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.

    C++ 638 82

  4. CDLOD CDLOD Public

    C++ 197 33

  5. GameTechDev/XeGTAO GameTechDev/XeGTAO Public archive

    An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license

    C++ 758 60

  6. GameTechDev/VRS-DoF GameTechDev/VRS-DoF Public archive

    Variable Rate Shading and Depth of Field

    C++ 97 12