Kaldonis-moderated mapdb reviewed by bona fide map editors.
- Tags added to FWI Wizard guild (Tysong)
- Rone Academy graphical map and additions
- Unknown people keep fighting over timetos on Aradhul Road, Rocky Trail
- All of the new FWI wizard guild, including graphical map
- Smuggling Tunnels (WL) and Smuggler's Lair (RR) fixes
- 53 orphaned rooms around the globe were merged
- In particular, the Monsoon Jungle on Mist Harbor
- 8 rooms around the globe merged
- Proper entry in/out of Kiramon area in Zul Logoth
- Entirely re-hauled graphical map of RR, proper geography
- Stables, Huntress's Shrine, Marshy Bank added
- New graphical map for Neartofar and EN Cemetery
- Fixed the Cemetery goofy identical rooms
- Removed all the check_location calls in Cemetery
- Removed 'some ephlox moss' in 8496, 8495, 8476, 3603, 218 (WL area)
- All IMT Clovertooth rooms are linked to go in lockers
- BUG in game for the eastern room, cannot enter
- A blindly-added meta-tag for forage broke a room in WL GY
;mapnav merge 29708 7305
Any CHE with an existing FWI Annex room but not a dedicated, unique locker room now has one! CHEs that already had unique lockers were not modified (except one entry door), and CHEs without entry areas generally missed out on this update, because a non-member has no way to obtain the room description.
If you are unfamiliar how this works, when you enter the locker, it will either not show a room number, or show a false room number, until forced to do so. It should work just fine as soon as you try ;go2 whatever
or you can ;whereami
or ;e echo Room.current.id
to forceshow that Room number.
For full details, see https://pastebin.com/MhpSVd47
Entry area: 22227 Fixed entry door adjective (ivory), in case a new CHE was ever added.
Entry area: 21324
Duplicate: 25997 -- merged to above. NB: This room number is now inside Rone's locker, below
Same Locker: 25998
White Haven gets to keep Kaldonis's StringProc for auto-closing lockers. Lucky devils!
Entry area: 25901
New Locker: 25997 (the room number was previously a White Haven duplicate)
Entry area: 28224
New Locker: 29569, NB: This was piled on to 25998 previously
New Entry area: 29568, tagged: ;go2 WillowHall
New Locker: 29570
Entry area: 24210
New Locker: 29571
Entry area: 25885
NB: This room was probably already broken; this should fix it: @paths=["Obvious exits: out", "Obvious exits: none"]
New Locker: 29572
Entry area: 27634
New Locker: 29573, NB: This was piled on to 25998 previously
Tagged: ;go2 sglocker
We add tags like the following style with an untagged room to make all the new ones.
;e echo Room[29573].tags.push('peer curtain =~ /^\\[Annex, Silvergate Lobby\\]$/')
- Updated Cysaegir graphics, new Stables room, supernode tags, bar RP entry fixed.
- Updated Halcyon Hills graphics, added new rooms
- All the Beacon Hall lockers and tags that were missing
- All public rooms on gswiki that are supernodes are now tagged
- All rooms on Western Dragonspine had check_location turned off
- A couple paths around IMT/Pinefar now have adjectives to avoid warcamps
- IMT public lockers can now ;go2 from town, etc got missed in inital update, live now!
Seems sane, but we do not know who grabbed the mapdb (which we have been trying to prevent).
16745 [Aradhul Road, Rocky Trail] timeto: {"16744"=>0.2, "16746"=>15000} is now {"16744"=>0.2, "16746"=>15}
16746 [Aradhul Road, Rocky Trail] timeto: {"16745"=>15000, "16747"=>0.2} is now {"16745"=>15, "16747"=>0.2}