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RougeFire

RougeFire is a basic 3D FPS shooting game developed as a passion project using Unity. This project marks my first attempt at game development, created as part of a game development course to learn the fundamentals of game design and development.

Game Details:

  • Game Name: RougeFire
  • Developed Using: Unity
  • Genre: 3D First-Person Shooter (FPS)
  • Design: Simple and straightforward gameplay with a focus on learning game development concepts.

Features:

  • Basic shooting mechanics
  • Level based enemies
  • Simple level design
  • Minimalistic art style

System Requirements:

  • Platform: Windows PC
  • Minimum System Requirements:
    • Operating System: Windows 7/8/10
    • Processor: Dual-core CPU @ 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: Integrated graphics with DirectX 11 support
    • Storage: 141 MB available space

Installation:

  1. Download: Obtain the latest release from the v1.2.1 section.
  2. Setup: Run the installer and follow the on-screen instructions.
  3. Launch: Double-click the game icon on your desktop to start RougeFire.

Development Notes:

RougeFire was developed with a focus on gaining practical experience in Unity game development. It serves as a foundation for learning and exploring game mechanics, design principles, and project management.

Feedback and Contributions:

Your feedback and suggestions are greatly appreciated as I continue to improve RougeFire. Contributions are welcome through issues and pull requests on GitHub.

License:

This project is licensed under the MIT License, allowing for modification and distribution under certain conditions.

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Rouge Fire, a basic 3D FPS game made with Unity

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