RougeFire is a basic 3D FPS shooting game developed as a passion project using Unity. This project marks my first attempt at game development, created as part of a game development course to learn the fundamentals of game design and development.
- Game Name: RougeFire
- Developed Using: Unity
- Genre: 3D First-Person Shooter (FPS)
- Design: Simple and straightforward gameplay with a focus on learning game development concepts.
- Basic shooting mechanics
- Level based enemies
- Simple level design
- Minimalistic art style
- Platform: Windows PC
- Minimum System Requirements:
- Operating System: Windows 7/8/10
- Processor: Dual-core CPU @ 2.0 GHz
- Memory: 4 GB RAM
- Graphics: Integrated graphics with DirectX 11 support
- Storage: 141 MB available space
- Download: Obtain the latest release from the v1.2.1 section.
- Setup: Run the installer and follow the on-screen instructions.
- Launch: Double-click the game icon on your desktop to start RougeFire.
RougeFire was developed with a focus on gaining practical experience in Unity game development. It serves as a foundation for learning and exploring game mechanics, design principles, and project management.
Your feedback and suggestions are greatly appreciated as I continue to improve RougeFire. Contributions are welcome through issues and pull requests on GitHub.
This project is licensed under the MIT License, allowing for modification and distribution under certain conditions.