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1. Hello world
This is VKGL project's wiki page. You can find a random splatter of bits and bobs on the project in these rooms.
VKGL is an experimental, fully open-sourced implementation of OpenGL 3.2 (core profile) on Vulkan for Windows.
For fun. I'm mainly interested in seeing what levels of performance can be achieved by writing a sensible GL-over-VK implementation, leveraging all the interesting bits you can find in Vulkan. The idea of feeding various Vulkan extensions already (or yet to be) developed into the machinery and seeing which works best is also interesting.
- Cross-platform support would slow down project's progress.
- Open-source OpenGL implementations already exist there, while none are available for Windows. No need to reinvent the wheel.
Dominik Witczak - OpenGL, OpenGL ES and Vulkan spec contributor, who has been working on and with all these APIs for (too) many years (Conformance Tests, debugging people's apps, implementations, etc..) . The project feels like one more outlet I could put all the dev experience to a good use.
Try opening an issue here at GitHub. If this does not work, try shooting me an email at kbi (at) theelude . eu