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Releases: libgme/game-music-emu

game-music-emu-0.6.4

15 Feb 21:56
f0d9517
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Most importand changes

  • Extended the support of fade length in gme_info_t.
  • Added an ability to change fade duration by the new gme_set_fade_msecs() function.
  • Added Android.mk to support build via ndk-build.
  • Implemented RSN support via the gme_player (requires non-free unrar, however, gme itself doesn't need that).
  • Fixed several bugs at the GBS support (Thanks to @drfiemost).
  • Added an API to disable SPC echo completely (gme_disable_echo(Music_Emu*, int disable)) that can be used to avoid conflicts with external effects processors.
  • Implemented support for all known NSF chips (Thanks to @kode54!)
  • Added support for more track info at M3U support (Thanks to @kode54).
  • The logic of the multi-channel output was changed to resolve the problem of the incorrect work (Thanks to @myQwil) Details: #54
  • Shared library now built with the exported symbols list and proper versioning enabled (Thanks to @sezero).
  • Added ability to build both static and shared libraries via CMake in the same build.

Full Changelog: 0.6.3...0.6.4

game-music-emu-0.6.3

03 Oct 09:57
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game-music-emu-0.6.2

03 Oct 09:56
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game-music-emu-0.6.1

03 Oct 09:56
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game-music-emu-0.6.0

03 Oct 09:56
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game-music-emu-0.5.5

03 Oct 09:55
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