Releases: libgme/game-music-emu
Releases · libgme/game-music-emu
game-music-emu-0.6.4
Most importand changes
- Extended the support of fade length in gme_info_t.
- Added an ability to change fade duration by the new
gme_set_fade_msecs()
function. - Added Android.mk to support build via ndk-build.
- Implemented RSN support via the gme_player (requires non-free unrar, however, gme itself doesn't need that).
- Fixed several bugs at the GBS support (Thanks to @drfiemost).
- Added an API to disable SPC echo completely (
gme_disable_echo(Music_Emu*, int disable)
) that can be used to avoid conflicts with external effects processors. - Implemented support for all known NSF chips (Thanks to @kode54!)
- Added support for more track info at M3U support (Thanks to @kode54).
- The logic of the multi-channel output was changed to resolve the problem of the incorrect work (Thanks to @myQwil) Details: #54
- Shared library now built with the exported symbols list and proper versioning enabled (Thanks to @sezero).
- Added ability to build both static and shared libraries via CMake in the same build.
Full Changelog: 0.6.3...0.6.4
game-music-emu-0.6.3
Full Changelog: 0.6.2...0.6.3
game-music-emu-0.6.2
Full Changelog: 0.6.1...0.6.2