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infoWorldTimeFormatted showing incorrect day #9

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Johndoedyou opened this issue Jun 30, 2019 · 2 comments
Open

infoWorldTimeFormatted showing incorrect day #9

Johndoedyou opened this issue Jun 30, 2019 · 2 comments

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@Johndoedyou
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Formatted world time option displays a day over what is displayed on the F3 screen

@maruohon
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Yes, I guess it's debatable whether or not the first day in a world should be day 1 or day 0. Might depend on whether or not the player is a programmer... :p

Currently the mod specifically adds 1 to the value: https://github.com/maruohon/minihud/blob/master/src/main/java/fi/dy/masa/minihud/event/RenderEventHandler.java#L323

Should I add a config option just for this (whether or not to add that one)?

@Johndoedyou
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Yeah, I think giving an option to the player would be best, especially since it's debatable.

Nice mod by the way

maruohon pushed a commit that referenced this issue Aug 20, 2024
* initial BlockEntityData data storage interface built

* Block / Entity Data classes start

* successful comms online for entity_data channel

* Entity syncer (#4)

* feat: handle response

* feat: handle response

* fix

* fix

* fix

* fix

* style: reformat

* feat: add getTargetEntity() and request entity data

* fix: do not refresh position when loading nbt

* fix: vanilla query

* fix: loadNbtIntoEntity

* fix: vanilla query

* feat: limit request rate at 50ms, 1 server tick

* Update packet splitter response code for Entity Data

* fix: Added rate limiter for querying server nbt data, fix injecting points for `handleVanllaQueryNbt` (#6)

* fix: injecting point, you are invoking EntitiesDataStorage.handleVanillaQueryNbt on network thread, not client thread!

* fix: deleted these code mistakenly

* feat: add a queue to limit request rate

TODO: configurable

* feat: option SERVER_NBT_REQUEST_RATE

* chore

* fix: leash disappears when loading nbt (#7)

* fix: leash disappears when loading nbt to client

* fix: leash disappears when loading nbt to client

* Add handling for when "looking At" a Horse/Mount for their Run Speed and Jump Strength, and with a setting called "LOOKING_AT_HORSE"

* Fixed "Looking At Horse" to not be a Config.
Added "time remaining" for Passive Entities for growing up.

* feat: Villager trade display (#5)

* feat: show villager offers overlay for enchanted books

This is a survival QoL feature

* style

* style

* style

* fix: sync server data

* feat: display the offer overlay at the villager's job site

* fix

* Added indicator colors for the Trade price

* Added indicator colors for the Trade price

* chore

* fix: NPE

* feat: villagerOfferLowestPriceNearby

* fix

* feat: villagerConversionTicks renderer

* fix

---------

Co-authored-by: Sakura Ryoko <sakura@ryoko.soy>
Co-authored-by: Sakura Ryoko <116967773+sakura-ryoko@users.noreply.github.com>

* Some code cleanups / packet Splitter for SENDING bulk data to server (To be cloned for Litematica)

* feat: Inventory preview (#8)

* feat: copy inventory preview stuff from tweakeroo

* fix

* feat: inventory preview for players; inventoryPreviewToggleScreen to toggle screen mode; screen mode, to make the player able to move cursor to see tooltips

* fix

* fix

* fix

* fix

* feat: piglin

* fix

* chore

* fix

* fix malilib version

* fix default keybind of inventory_preview_toggle

* fix: dont break vanilla pick block

* Verify fix of BUTTON_3 for the default

---------

Co-authored-by: Sakura Ryoko <sakura@ryoko.soy>

* Add Entity Data Sync configs, malilib sakura 6

* Code CLean up

* Code CLean up

---------

Co-authored-by: Liyan Zhao <return65535@qq.com>
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