Releases: mholtkamp/octave
Releases · mholtkamp/octave
Octave Alpha 2
New Features:
- Steam lobby multiplayer support on Windows
- InstancedMesh3D node
Paint Color
mode for painting vertex colors on static meshesPaint Instances
mode for painting instanced static meshes- New
Intensity
property on Light3D nodes. Allows adjusting light intensity independent of the color property. (Intensity is limited to 1.0 on GCN/Wii, and 4.0 on 3DS. No limit on Vulkan) - GPU Draw/Processing stats on 3DS Stats Overlay
Cull Distance
property on Primitive3D nodes to control the max distance it can be rendered- Net Relevancy system to reduce network traffic
- Run arbitrary scripts in Editor with
File->Run Script
- LuaPanda integration for debugging Lua code
Notes:
- Projects created from the previous alpha should be compatible.
- In game,
SC_Main
will be loaded by default (SC_Default
will no longer work).
Octave Alpha 1
This is a very early release of the precompiled Standalone version on the editor/engine.
With this release you should be able to create games with Lua.
You should even be able to package for consoles. Embedded console builds require devkitPro to be installed.