Fix default fill color blowing out lighting in WebGL mode #7673
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The
buildGeometry
example in the Creating Custom Geometry tutorial wasn't rendering anything. Turns out this is because the default fill color is defined asnew Color([255, 255, 255])
, but this is with assumed maxes of 1, not 255, so the lighting gets super blown out.This corrects it to be in the correct scale, and corrects the implementation of
color._array
, which assumed RGB mode previously: https://editor.p5js.org/davepagurek/sketches/kKAmzvZDc