limbus-buildgen is a C/C++/Objective-C meta-build system written in Javascript. It generates project files and makefiles from portable JSON configuration files.
- Developers building your project only require their compiler
- limbus-buildgen can be installed on pretty much any operating system
- Comes with a Common.js Javascript API to support scripting
- Installation
- Using the CLI
- Configuration
- Javascript API
- Continuous Integration
- Building from source
- Development
- Roadmap
- Copyright
limbus-buildgen is distributed with a range of different package managers to make installation simple on as many systems as possible.
npm install -g limbus-buildgen
brew install https://raw.githubusercontent.com/redien/limbus-buildgen/master/limbus-buildgen.rb
git clone https://github.com/redien/limbus-buildgen.git && cd limbus-buildgen && make
You can also download the ZIP from https://github.com/redien/limbus-buildgen/archive/master.zip and build manually from source.
Usage: limbus-buildgen [flags] <path to JSON configuration file>
Options:
--help output usage information
--toolchain <toolchain> override the configured target toolchain
--outputPath <path> specify the path where build files are written
to (default: .)
The following configuration file specifies a makefile that compiles an executable called executable_name
on OS X using LLVM Clang, links to libpng and outputs debug and coverage information.
{
"title": "Project title",
"toolchain": "darwin-make-clang-darwin-x64",
"artifacts": [{
"title": "Main executable",
"type": "application",
"files": [
"main.c"
],
"outputName": "executable_name",
"outputPath": "some/path",
"includePaths": [
"include/"
],
"libraryPaths": [
"build/"
],
"compilerFlags": "-g -O0 -coverage",
"linkerFlags": "-coverage",
"libraries": [
"png"
]
}]
}
A makefile for the above example can be generated using:
limbus-buildgen configuration.json
The project configuration dictionary supports the following properties:
Property | Description |
---|---|
title | Specifies a title identifying the project. |
toolchain | Specifies the target toolchain, i.e. the desired OS & compiler that the makefile should compile with. |
artifacts | Specifies a list of artifacts to build. |
An arbitrary string identifying the project. It is only used for naming the build files and does not affect the final executable or library built.
The toolchain
property is used to specify how the makefile will be built and for which platforms.
Identifier | Build OS | Build System | Compiler | Target OS | Target Architecture |
---|---|---|---|---|---|
linux | Linux | make | GNU GCC | Linux | IA-32 |
linux-make-clang-linux-x86 | Linux | make | LLVM Clang | Linux | IA-32 |
linux-make-clang-linux-x64 | Linux | make | LLVM Clang | Linux | AMD64 |
linux-make-gcc-linux-x86 | Linux | make | GNU GCC | Linux | IA-32 |
linux-make-gcc-linux-x64 | Linux | make | GNU GCC | Linux | AMD64 |
darwin | Mac OS X | make | LLVM Clang | Mac OS X | IA-32 |
darwin-make-clang-darwin-x86 | Mac OS X | make | LLVM Clang | Mac OS X | IA-32 |
darwin-make-clang-darwin-x64 | Mac OS X | make | LLVM Clang | Mac OS X | AMD64 |
darwin-make-gcc-darwin-x86 | Mac OS X | make | GNU GCC | Mac OS X | IA-32 |
darwin-make-gcc-darwin-x64 | Mac OS X | make | GNU GCC | Mac OS X | AMD64 |
win32 | Windows | nmake | Microsoft CL | Windows | IA-32 |
win32-make-cl-win32-x86 | Windows | nmake | Microsoft CL | Windows | IA-32 |
win32-make-cl-win32-x64 | Windows | nmake | Microsoft CL | Windows | AMD64 |
freebsd | FreeBSD | make | LLVM Clang | FreeBSD | IA-32 |
freebsd-make-clang-freebsd-x86 | FreeBSD | make | LLVM Clang | FreeBSD | IA-32 |
freebsd-make-clang-freebsd-x64 | FreeBSD | make | LLVM Clang | FreeBSD | AMD64 |
freebsd-make-gcc-freebsd-x64 | FreeBSD | make | GNU GCC | FreeBSD | AMD64 |
So for example, if you wanted to generate a makefile that builds on Mac OS X using the LLVM Clang compiler and also target Mac OS X on the IA-32 architecture you could use darwin-make-clang-darwin-x86
. Or you could use darwin
as these are the default settings.
A list of artifact configuration dictionaries. The artifacts will be built in the order they appear in the list.
The artifact configuration dictionaries support the following properties:
Property | Description |
---|---|
title | Specifies a title identifying the built artifact. |
type | Specifies the type of artifact to build. |
files | Specifies a list of source files. |
outputName | Specifies the name of the final executable. |
Property | Description |
---|---|
outputPath | Specifies a path to prepend to the outputName. It defaults to the build directory. |
includePaths | Specifies where to find header files to include. |
libraryPaths | Specifies where to find libraries to link. |
compilerFlags | Specifies any extra compiler flags that will be passed to the compiler as is. |
linkerFlags | Specifies any extra linkers flags that will be passed to the linker as is. |
libraries | Specifies any libraries to link with when building an application or dynamic library. |
An arbitrary string identifying the artifact to build. It is only used for naming the build files and does not affect the final executable or library built.
There are three types of artifacts which can be built:
Type | Description |
---|---|
application | An executable application |
static-library | A library that can be linked to at compile-time |
dynamic-library | A library that can be linked to at run-time |
The files
property takes an array of strings. Each string contains a path to an input file relative to the build directory.
The property outputName
takes a string with the name of the final executable or library. Depending on the compiler and type, the name given by outputName
is prepended, appended or both to form a file name according to the toolchain's naming standard.
Given a configuration file with "outputName": "file"
the following table shows the resulting file name:
Compiler | Type | File name |
---|---|---|
GNU GCC | application | file |
GNU GCC | static-library | libfile.a |
GNU GCC | dynamic-library | libfile.so |
LLVM Clang | application | file |
LLVM Clang | static-library | libfile.a |
LLVM Clang | dynamic-library | libfile.so |
Microsoft CL | application | file.exe |
Microsoft CL | static-library | file.lib |
Microsoft CL | dynamic-library | file.dll |
The output name cannot be a path.
The outputPath
property takes a string with a path to be prepended to the outputName to give the final location of the executable or library when built. The path can have a trailing path separator but does not require one.
The includePaths
property takes an array of strings. Each string contains a path relative to the build directory to use to include header files.
The libraryPaths
property takes an array of strings. Each string contains a path relative to the build directory to use to search for libraries to link.
Compiler flags are added to the compile command.
Linker flags are added to the link command. Which link command is used depends on the type and compiler specified. This needs to be taken into account when flags are added to the configuration.
The following table describes what commands are used and how flags are inserted for all compiler/type combinations:
Compiler | Type | Command |
---|---|---|
GNU GCC | application | gcc -o executable file.o [flags] |
GNU GCC | static-library | ar rcs[flags] liblibrary.a file.o |
GNU GCC | dynamic-library | gcc -shared -o liblibrary.so file.o [flags] |
LLVM Clang | application | clang -o executable file.o [flags] |
LLVM Clang | static-library | ar rcs[flags] liblibrary.a file.o |
LLVM Clang | dynamic-library | clang -shared -o liblibrary.so file.o [flags] |
Microsoft CL | application | cl /Feexecutable.exe file.obj /link [flags] |
Microsoft CL | static-library | lib /OUT:library file.obj [flags] |
Microsoft CL | dynamic-library | cl /LD /Felibrary file.obj /link [flags] |
The libraries
property takes an array of strings. Each string contains a path to a library file to link to.
All paths in the configuration are given as POSIX paths. The generators take care of adapting the paths to the final build operating system.
.
specifies the current directory.
..
specifies the parent directory of the current one.
/
separates each directory with the last part giving the target file or directory of the path.
var fs = require('fs');
var buildgen = require('limbus-buildgen');
// The following example generates a makefile from a project
// title and an artifact configuration.
var files = buildgen.generate({
title: 'Project title',
toolchain: 'darwin-make-clang-darwin-x64',
artifacts: [{
title: 'Main executable',
type: 'application',
files: [
'main.c'
],
outputName: 'executable_name',
outputPath: "some/path",
includePaths: [
'include/'
],
libraryPaths: [
'build/'
],
compilerFlags: '-g -O0 -coverage',
linkerFlags: '-coverage',
libraries: [
'png'
]
}]
});
// Directories are created and generated files are written to
// them according to the targeted build system.
for (var path in files) {
var file = files[path];
if (file.isDirectory) {
fs.mkdir(path);
} else if (file.isFile) {
fs.writeFileSync(path, file.contents);
}
}
Unit- & integration tests are automatically run against several combinations of target toolchains, build configurations and Node.js versions at every push.
For all platforms, open a terminal and run the following command in the root project directory:
make
limbus-buildgen compiles using build files that it generated itself. To re-generate the makefiles run utility-scripts/generate_build_files.sh
on a Unix-like OS after building.
There are very few dependencies and they are downloaded automatically when built. However it is assumed that a standard C compiler is installed. (For Windows users this means having Visual Studio or the Windows SDK installed in their default installation directory. Most Unixes come with a C compiler suite.)
Windows users will need PowerShell 3.0+ installed (which comes with Windows 7 SP1 or later) to automatically download the dependencies. If this is not possible, see Download dependencies manually
Duktape is the Javascript VM used. You can download the Duktape 1.5.1 release package from https://github.com/svaarala/duktape/releases and extract it into dependencies/duktape-1.5.1
.
For development you need some extra development dependencies. Install them using NPM with:
npm install
limbus-buildgen performs testing using mocha and should.js.
Run both unit- and integration tests using
npm test
To run each separately, use npm run unit-test
for unit tests and npm run integration-test
for integration tests.
limbus-buildgen analyzes code coverage using blanket.js. To produce a report, run:
npm run-script coverage
This will generate a file named coverage.html
in the project root directory which can be viewed in a browser.
This release is intended to streamline the user experience, stabilize the Javascript API and produce a done release that is not fully feature-complete. It will take the project from an alpha phase into beta.
- Remove Node version from integration matrix. This could be confusing since Node is not actually used in the final executable, only the test harness.
- Add configuration property to add/remove debug information during compilation
- Change toolchain property to toolchains and allow entering several toolchains
- Add toolchains with default architecture
- Change shared library suffix to .dylib on darwin to reflect the actual library type generated
- Remove
/link
from CL linker commands and make user add it themselves to give more flexibility in which flags can be set - Make sure C++/Objective-C files compile correctly
This release will complete the continuous integration setup to make sure all features are tested properly.
- Make sure GCC is tested against on OS X when running on CI
- Make CI scripts build the executable against the correct compiler and architecture
- Continuous integration for all supported targets
- Convert integration tests to acceptance tests using Gherkin syntax
- Look into installing node and npm versions through npm itself
- Replace Blanket.js as it is no longer maintained.
This release will implement the rest of the features to reach feature completeness.
- Add post- and pre-build shell commands to artifacts
- Add sub-configurations that override properties when activated through command line options
- Override all configuration properties using flags
- Autoconf & Automake support
- A Visual Studio project generator
- Enable compilation of both shared libraries and dynamically loaded modules on darwin. (See http://stackoverflow.com/a/2339910/3636255)
- Create release bundled with dependencies
- Release on Homebrew
- Release on Chocolatey
This release will implement cross compilation to mobile devices.
- Implement cross compilation support for iOS with toolchain
darwin-xcode-clang-ios-all
- Implement cross compilation support for Android with toolchains
linux-ndkbuild-ndk-android-all
,darwin-ndkbuild-ndk-android-all
andwin32-ndkbuild-ndk-android-all
- Add architectures as appropriate
This release will implement cross compilation to web browsers through Emscripten.
- Implement cross compilation support for asm.js with toolchains
linux-make-emcc-asmjs
,darwin-make-emcc-asmjs
andwin32-make-emcc-asmjs
Features which aren't needed for feature-completeness but are nice to have.
- Cross compilation to Windows using MinGW
- Support for more compiler suites:
- AMD's Open64
- Intel's C++ compiler
- MinGW
- Solaris Studio
- Support for more build systems:
- Ninja
- Code::Blocks
- JetBrain's CLion
- NetBeans C++
limbus-buildgen - A "build anywhere" C/C++ makefile/project generator.
Written in 2014-2016 by Jesper Oskarsson jesosk@gmail.com
To the extent possible under law, the author(s) have dedicated all copyright and related and neighboring rights to this software to the public domain worldwide. This software is distributed without any warranty.
You should have received a copy of the CC0 Public Domain Dedication along with this software. If not, see http://creativecommons.org/publicdomain/zero/1.0/.