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Maps With Zero Parameters #1649
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It is now able to cleanly handle the case of dynamic map ranges. In that case the map is no longer removed, but one map parameter is added back, whcih is needed for syntactical reasons. Furthermore, the transformation will now ignore GPU maps, this is because they may be needed for purly syntactical reasons.
The transformation is in fact useless as it does a subset of what `TrivialMapEleimination` does. Furthermore, that thing had an error, as it was never cheking if an elimination of all trivial map ranges would lead to an empty map that must be removed.
alexnick83
approved these changes
Sep 10, 2024
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LGTM
tbennun
requested changes
Sep 11, 2024
Tiny change before merging |
Co-authored-by: Tal Ben-Nun <tbennun@users.noreply.github.com>
tbennun
approved these changes
Sep 15, 2024
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Before a map without any parameter was considered not invalid, it would pass validation, but most likly compilation would fail (except it is a serial map).
This PR adds:
Map
object.TrivialMapElimination
such that it correctly handles the case if it has dynamic map ranges.TrivialMapRangeElimination
transformation as it is redundant and contained a bug.