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Bonus :
- Building levels are implemented by hardcoding ( as asked )
- Cannon and Wizard Tower : implemented all features
- wall : Implemented all features, Damage to King/queen and all troops in the viscinity of the wall
- Building levels are implemented by hardcoding ( as asked )
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Stealth Archer ( 10 ) named - starcher
- 10 sec invisibility ( no buildings can attack ).
- After 10 sec, it will behave like normal archer with different name S.ARCHER.
- Splash Damage implemented by walls even in steath mode
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Healer
- All attributes given are implemented
- Will first go to the nearest injured troop.
- No injured troop, then healer will not move.
- Heals all troops on that coordinate ( air + ground + King/ queen )
- If ONLY healer is alive then game ends.
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To run the game :
python3 game.py
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To view replays :
python3 replay.py
and select the replay you want to watch according to mentioned date and time. -
For Victory : All buildings apart from walls get destroyed from the map in all three levels.
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For Defeat : If all troops and King die before destroying all buildings apart from walls.
- w : move up
- a : move left
- d : move right
- s : move down
- 1 : Special Attack
- space : Normal Attack
- z : spawn at point 1
- x : spawn at point 2
- c : spawn at point 3
- v : spawn at point 1
- b : spawn at point 2
- n : spawn at point 3
- i : spawn at point 1
- o : spawn at point 2
- p : spawn at point 3
- j : spawn at point 1
- k : spawn at point 2
- l : spawn at point 3
- 6 : spawn at point 1
- 7 : spawn at point 2
- 8 : spawn at point 3
- 3 : spawn at point 1
- 4 : spawn at point 2
- 5 : spawn at point 3
q : Quit Game
- Rage and Heal Spell can be applied multiple times.
- The limit for troops in each level is as follows :
- Barbarians : 10
- Archers : 7
- Balloon : 5
- Dragon : 3
- Healer : 5
- St. Archer : 7
- You have to choose the type of troop movement at start of the game.
- You have to choose the hero after each level.