A collision detection library for TypeScript. Ported from bump.lua.
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Updated
Jun 6, 2024 - TypeScript
A collision detection library for TypeScript. Ported from bump.lua.
A function that tells you whether a given element is overflowing its container or not. Useful for creating dropdowns and tooltips.
Fit a popover element on the screen.
mzMath - a collection of typescript-based math helpers.
PIXI v8, v7, v6 compatible: inspired by Unity, reactive Game Framework: GameObject, StateMachine, CircleBody, PolygonBody, Physics, Sprite, Container, Animator, TextureAtlas, Resources loading
Gilbert-Johnson-Keerthi 2D TypeScript implementation
Simple implementation of a packing algorithm, running on CPU.
Different types of fast 2d collision detection for games. (Temporarily typescript only)
🎮 Typed Modular 2D Game Engine for Web
TS Implementation of SAT collision detection of convex polygons
A "simple" 2D impulse based, rigid body physics engine.
This project is a React, Vite, and TypeScript-based animated container with moving boxes, rendered using a Canvas element. The animation creates an engaging visual experience where:
This is a simple react project. It provides an area where 'Nodes' or 'items' (which are hard-coded & already added in the workspace) can be moved around. Nodes can be connected to each other as well with the use of drag-and-drop
NPM package of utility functions for working with points in 2D coordinate system
Small particle collision simulation in typescript
Simple 2D Physics/Collision Engine Demo using TypeScript and HTML5 Canvas
Homework 2 for CSE-380 Spring 2023
Game loops and visualizations with HTML canvas.
A typescritp flexible, modern, and DOM-independent game engine
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