Physically Based Shading and Deferred Rendering for the Panda3D game engine
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Updated
Aug 26, 2023 - Python
Physically Based Shading and Deferred Rendering for the Panda3D game engine
TouchDesigner toxes and small projects
Cross platform shader system for HLSL, GLSL, Metal and SPIR-V.
Raymarching shader toolkit for TouchDesigner
Fast OpenGL Mathematics (GLM) for Python
v1.2 GLSL volume rendering. Able to view NIfTI, DICOM, MGH, MHD, NRRD, AFNI format images.
🔥 Imagine ShaderToy, on a Manim-like architecture. That's ShaderFlow. Music visualizer, piano roll, shader platform. Fastest rendering times in the west
A functional programming language and declarative system for describing 2D and 3D visuals
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PYthon Shading Language compiler
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implementation of mandelbrot set zoom animation with python and glsl , the code is really messy it's need a lot of refactoring and optimizations
Convert images to equirectangular and mercator projections
ComfyUI Nodes that integrate GLSL shader support.
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