Euclidean distance & signed distance transform for multi-label 3D anisotropic images using marching parabolas.
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Updated
Mar 5, 2025 - C++
Euclidean distance & signed distance transform for multi-label 3D anisotropic images using marching parabolas.
Marching cubes with and without color interpolation, and edge subsampling.
Fast and light-weight Marching Cubes library in C++ without any dependencies.
Signed Distance Function from triangle mesh.
A public domain/MIT header-only marching cube implementation in C++ without anything fancy.
Rendering Complex Shape With Sphere Tracing
openFrameworks addon for drawing fonts using signed distance functions (SDF)
Interactive Rendering Engine for visualising surfaces defined by signed distance functions (SDFs).
VUT FIT project for Computational geometry course. Ray marching CSG trees using compute shaders.
➕ Experimental node based environment for interactively generating scenes with Signed Distance Functions
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