Unity Scripting in C++
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Updated
Mar 6, 2021 - C#
Unity Scripting in C++
Native Collection Types for Unity
Make Geometry - Procedural Unity3D Geometry
A singleton pattern implementation for Unity3d. Based on ScriptableObjects instead of the conventional MonoBehaviour approach.
Powerful and convenient library for running actions after a delay in Unity3D. Fork from akbiggs/UnityTimer. Add some useful functions.
WakaTime integration in the Unity editor.
A library to allow writing Unity scripts in native code: C, C++, assembly.
🌀 Unity script used for smooth and customizable object rotation with gyroscope (initially configured to rotate x and z axis using x and y axis of gyro but can be easily edited). It include initial calibration with offset, rotation speed (Time.deltaTime * velocity), smoothing parameter editable in Unity inspector and debug overlay.
Fastest way in the world to load the .obj file in Unity, Editor OR Runtime! 🔥
Editor extension for Unity to create Low Poly Terrains
Unity3D Ingame Editor IMGUI
Perlin noise based camera shake MonoBehaviour script for Unity3D, ready to attach to a Camera. Uses a coroutine-based execution that exits after the job is done. Should be relatively performant.
Astar A* pathfinding Unity C#
Simple tool for Unity to paint vertex colors on meshes
A 2D game based on the smash hit game Agar.io.
Example Project for yaSingleton. A singleton pattern implementation for Unity3d. Based on ScriptableObjects instead of the conventional MonoBehaviour approach.
graph creator for Unity3D
Unity3D Script to store persistent data in JSON format and watch them live on Inspector.
Serializes into PlayerPrefs, JSON file, binary file, or AES encrypted file. Lightweight, transparent, editor-configurable storage container for saving ScriptableObject state.
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