[CVPR'22] ICON: Implicit Clothed humans Obtained from Normals
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Updated
Nov 23, 2023 - Python
[CVPR'22] ICON: Implicit Clothed humans Obtained from Normals
[CVPR'23, Highlight] ECON: Explicit Clothed humans Optimized via Normal integration
ICASSP 2022: "Text2Video: text-driven talking-head video synthesis with phonetic dictionary".
AI based all-in-one character generator Blender plug-in. This project contains unofficial updates for the CEB_ECON Blender add-on.
Python implementation accompanying the Transformer Inertial Poser paper at SIGGRAPH Asia 2022
Towards Robust 3D Body Mesh Inference of Partially-observed Humans: semester project at ETH Zurich
Emotionally responsive Virtual Metahuman CV with Real-Time User Facial Emotion Detection (Unreal Engine 5).
Official PyTorch Implementation of "Generative Approach for Probabilistic Human Mesh Recovery using Diffusion Models", ICCV 2023 CV4Metaverse Workshop
[ECCV 2024] MetaCap: Meta-learning Priors from Multi-View Imagery for Sparse-view Human Performance Capture and Rendering
Official repository of "Camera Distortion-aware 3D Human Pose Estimation in Video with Optimization-based Meta-Learning", ICCV 2021
PyTorch implementation of the human neural rendering in unseen positions presented at WACV 2022 "Creating and Reenacting Controllable 3D Humans with Differentiable Rendering"
The AVATAR project demonstrates virtual characters that play the role of a police officer or a witness in a police interview.
Simple class to work with meshes
3D body capture with enriched automatic modelling. (WORK IN PROGRESS)
Implementation of human-like conversational patterns for Virtual Humans, focusing on turn-taking, context awareness, response variation, and repair strategies.
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