Releases: tranarchy/nicotine
Releases · tranarchy/nicotine
nicotine (0.3.1)
added modules:
- Blur
removed modules:
- SurroundBreak (since it wouldnt work on 2b2t)
changes:
- updated to version 1.21.5
- improved AutoCrystal
- cleaned up rendering
- rainbow colors now uses color interpolation, also changed the color values
- you can now adjust the knockback strength for entities and explosions in NoKnocback
- Scaffold now somewhat works on 2b2t (janky)
nicotine (0.3.0)
added modules:
- GlowESP
- HoleESP
- ActiveSpawner
- Waypoints
- BlockBreaking
- PortalScreen
- ExtraRange
- AutoRefill
- Scaffold
- NoPush
- AutoSprint
- ElytraBounce
- Totem HUD
- Combat HUD
removed modules:
- NoSlow (since it doesnt work on 2b2t)
other additions:
- added a waypoint system (see .help)
changes:
- rewrote the HUD
- rewrote the command system
- ShulkerPeek is now Peek and has an EnderChest option too, there is also a .peek command
- NoOverlay is now NoRender and moved NoWeather and NoParticles under it
- improved autocrystal
- killaura now has options for which type of entity to target
- removed HurtCam from NoOverlay since it can be disabled from the game settings
nicotine (0.2.0)
added modules:
- LogoutESP
- EntityOwner (only shows the UUID for now)
fixes:
- Fixed NameTag not rendering trough walls
- Fixed ExtraTab not working
- Fixed sliders not reaching max or min values in the click GUI
changes:
- !! CrystalAura is now fully automated and is called AutoCrystal, tested on 2b2t, it still has some issues though !!
- KillAura now only changes yaw and pitch via packets, works on 2b2t
- NoFog doesnt run every client tick now, only when its being toggled
- Xray and Surround are now being toggled with the set keybind rather than enabling it while the keybind is hold down
- FreeMove now uses the set keybinds for movement rather than the default ones
- Added 2D and Filled2D render option to ESP
- Filled and Fade render options have an outline now
- Cleaned up render also moved getBlockBoundingBox to BoxUtil
- Removed MenuBlur from NoOverlay since you can disable menu blur from the game settings
- AutoWalk and AutoMine now releases all keybinds when toggled (so now you instantly stop when you turn off autowalk)
- SwitchOption's value is the actual value now instead of the index of the selected value
nicotine (0.1.4)
added modules:
- HandFOV
- Crosshair
- AutoRespawn
- FastXP
- AutoReconnect
- ExtraTab
- (HUD) Potion effects
- (HUD) Server
- (HUD) Armor
- GUI Color
other additions:
- added a basic command system (e.g, .set handfov fov 65.5)
changes:
- !! some modules now have settings which you can tune from the Click GUI by right clicking on the module !!
- you can now adjust the click GUI position with your mouse wheel
- now you can set your own keybinds from the click GUI
- changed the color palette of the click GUI
- changed how SmartFocus works
- added ToastNotifs, HurtCam and MenuBlur to NoOverlays
nicotine (1.3a)
added modules:
- NoParticles
changes:
- added MiscOverlays to NoOverlay
- minor code improvements and cleanup on the GUI
- changed some rendering settings, rendering should be smoother now
- changed some render colors
- added some helper functions for rendering stuff
- now you can adjust HUD modules to the center
nicotine (1.2a)
added modules:
- AutoArmor
- CrystalAura
- KillAura
- NoKnockback
- NoTelemetry
- SmartFocus
- AutoEject
- AutoMine
- FreeMove
- NoSlow
- BlockOutline
- ItemESP
- ItemTracer
- Xray
- Zoom
changes:
- !! the mod no longer relies on Fabric API, therefore a custom event handling system has been added !!
- heavily changed the HUD system and added new modules to it
- the mod has an icon now
- new render mode for the ESP modules called vibrate which fades in and out overtime
- the wireframe render mode for the ESP modules has been completely remade
nicotine (1.1a)
added ShulkerPeek, NoEntity and AutoMine
changed how NoFog and FullBright works
minor code improvements