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Cinematic audio playback speed is too fast / out of sync with video #109
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I can not report both errors. On my PC program run fine(sound and loading is correctly). May be you use other version of original game. Can send to me zipped folder "original-game" and file debug.txt to my email: |
I find same problem on my second computer. I uploaded version with more dll libraries(this version runs correctly). Thank you. |
I test game with your data files(GOG version 2.1.0.7) and runs without any problems(speed sound in intro is ok, loading is ok). You can test actual version with new dll libraryes. You can test, setting hqsound = false, in ini file, too. I analyze your debug.txt, and fix some garbage in loading: myopen:open file:C:/netherw/cdata/tmaps2-0.dat And I add more debug info to this place in code. |
I identify problem with craching loading game. HQ graphics not included in binary version, but path on my computers sets to existing instance of this. |
The new version fixes the level load issue. Was able to load the first level successfully. It appears that the "fast" sound issue effects all game sounds, not just the cinematics and still occurs in version 0.93. When entering fullscreen, the image is not scaling / stretching to fill the whole screen. It is only displaying as a smaller square in the center of the screen. Will do some more gameplay testing and report any other bugs found :) Most recent debug info: |
Thank you, problem with sound is in code of game (not SDL2 or SDL-mixer-X), Second problem is problem with resolution. Fullscreen mode is in 640x480px, when this resolution not native on your graphics card, show game in small rectangle. I add some code for find some native resolution. |
I add to release 0.93 (https://github.com/turican0/remc2/releases/edit/0.93) updated remc2.exe. |
I tested with the new EXE file, and fullscreen is stretching properly to whole screen now. Here is the debug for sound: |
Please test new remc2.exe from https://github.com/turican0/remc2/releases/tag/0.93. |
Still the same result. Audio is playing fast still. Debug attached below: |
UPDATE: I just tested the application after changing the default sound source and the audio issue did not occur. So, seems like a hardware compatibility issue: Fast audio occurs when using Sound BlasterX AE-5, but does not occur when using NVIDIA HDMI Audio. I will test more with the Sound Blaster settings. EDIT: Turning on "Direct Mode" in Sound Blaster audio settings fixes the audio playback speed. Not sure why the audio plays fast using default settings for the Sound Blaster. EDIT 2: I have gone back to using the previous REMC2.EXE because the scaling with the updated file makes the game run very slow (even when changing the game speed in config.ini) |
1)In next week I test integration OPENAL - this is maybe better sound library than SDL2/SDL-MIXER, but more complex. |
The game is already very playable. I've only encountered a few bugs with some sound effects dropping out. Amazing progress. Usually the doxbox emulated version would crash very often. The previous EXE version for scaling works well. |
I update new exe with hardware scaling. |
I upload remc2.exe and config.ini, with some sound fixes, when sound still speed, you can set fixspeedsound in config to true. |
fix regression tests and x64 in old render
Can be reproduced by watching the intro cinematic. File attached below:
intro.zip
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