-
Notifications
You must be signed in to change notification settings - Fork 4
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Temporal Queries #15
Merged
Merged
Temporal Queries #15
Conversation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Implemented infrastructure to support staged and temporal queries in the form of the QueryTermManager.
Updated the Unity Cineast API package to the newest development version.
Implemented staged query support in query controller. Queries are already stored in the query response object each query display contains, therefore the redundant query variable has been removed from the query display list.
- Restructured prefabs directories. - Refactored interactor to allow interactions with both interactables attached to the entity containing the collider as well as the entity containing the rigidbody, although the collider interactable has priority in edge cases where both are available. - Implemented Query Term Provider Representation to visually represent query term providers and their order in the query.
- Fixed query list view for staged queries. - Implemented query term provider reorganization into new stages, new temporal contexts and existing stages through grabbing and dragging.
Implemented basic support for temporal queries with some parts still work in progress. - Temporal query results are not logged. - Only the first segment of each temporal result is presented.
Implemented connection line to connect query term representations with their respective query term providers.
Workaround for #6. Added additional layer UI Interaction Blocker and changed tracked device raycast settings for all canvases to check 3D occlusion and add the new layer to the blocking mask.
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Implements support for temporal and staged queries, including minor improvements and workarounds.
Closes #14.